![]() ![]() Ultimately, the game is very short compared to the hundreds of hours of content in Red Dead Redemption. The player can buy a handful of items, weapons, and, oddly enough, even multiplayer characters in the single-player stores. There isn't any hunting or skinning, and the player isn't thrown into a large open world like Red Dead Redemption. Red Dead Revolver also has far fewer RPG elements than later games. Rockstar's Hamish Brown described the Capcom version of Red Dead Revolver as "uber-arcade." The development of the Capcom version ended, however, and the IP was picked up by Rockstar while maintaining some of that arcade feel. The studio hoped it could be a spiritual successor to the vertical scrolling run-and-fun arcade shooter Gun.Smoke, released in 1985. Red Dead Revolver began development at Capcom. ![]() This is likely a remnant of the game's origins. The game is still played in third person, but although Red is able to move freely through each of the game's 3D levels, Dead Eye feels far more like a mechanic out of an older arcade game. Time slows down, allowing the player to line up a series of shots that they'll fire off in rapid succession. Dead Eye still works in more-or-less the same way as the games' successor series. There are a few parts of Red Dead Revolver's gameplay which will be instantly recognizable to Red Dead Redemption fans. ![]()
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